People don’t sport a wristwatch nowadays, but it is mostly fitbits and other wearable devices that are securely tied to an individual’s wrist. Healthcare is booming as people are crowding hospitals with diseases. Increased medical needs, decreased healthy feeds and change in lifestyle has created a need for self-health monitoring and preventive medicine. In recent times, wearable devices and mobile apps are integrated with medicine and health services for better monitoring and tracking of the patient’s health.
By diseases it’s not only cardiovascular diseases or cancer that take the front seat. Of course, they are bad (in fact worse) but it’s the increase in obesity/overweight rates among people which is causing a stir across the country in terms of health. Such imbalanced body weight are major causes for diseases such as heart attack and stroke. Worldwide, obesity rates are skyrocketing and people of every age group are affected by it. Various initiatives have been taken by governments right from taxing obese to spreading awareness about its hazardous effects to curb the obesity epidemic. Amidst this, wearable devices and mobile health technology have evolved as excellent support tools to promote physical activity among people.
One Amongst Many
Home tuition might be the best these days owing to rising rates of child abuse and harassments. Still we prefer to enroll our children in schools due to various other advantages such as exposure to people, surrounding environment and disciple that’s instilled in a child at school. Many of us are not self-disciplined from within. We need a boss to monitor our work, parents to keep watching over our behavior and teachers at school to keep us from becoming a rebel. When it comes to health too self-monitoring attitude among people promotes weight loss but that’s not sufficient to keep them healthy without any inclusion of behavioral strategy. Also, we don’t have much evidence pointing to the fact that wearable devices promote consistent behavior change and long-term weight maintenance as a standalone factor.
We also have proofs that game-based interventions provide us with better results compared to promoting use of fitness tracker among individuals without any rewards. Researchers always stand by the fact that rewards (non-food), incentives (social/financial) and captivating the individual by introducing concepts such as gaming induce a greater behavioral change comparatively. It’s a well-established fact that food rewards are the most anticipated ones by adults as well as children. But we must introduce non-food rewards that’s captivating to ensure better efforts for the desired result. For ideas on practical and effective non-food rewards please visit the website www.firsteatright.com.
It must be a combination of several factors rather than relying on wearable devices/mobile technology alone as a primary factor for weight loss effect. There is no doubt that these devices/technologies play an integral role in defining weight loss strategies and providing better
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Dietitian & Nutritionist Dr. Nafeesa Imteyaz.